New Features
Isolate Character
- New feature that adds a toggle to automatically isolate the armatures and all meshes associated with them through modifiers or constraints when entering pose mode. This will greatly improve performance when animating and working in complex scenes. You can still toggle the visibility of the rest of the collections on or off as needed in this mode, but when you leave pose mode the previous state will be restored.
- If you want o add some elements to always display with the character in isolation you can add a modifier or constraint to the objects and point it to the armature.
Anim Inbetween
- New operator to add inbetween frames shifting keyframes around.
- Add will always shift the animation right by one frame per press. And increase the range of the scene acordingly so you don’t have to do this manually when blocking.
- Remove will shift all the frames to the right of the playhead left, unless the current frame has keyframes, and then it will tell you that it cant do that to not destroy the animation. This will shift the end of the scene range as well to match the change.
Feature Improvements
Time Warper:
- Time Warper will change the color of the graph editor / dopesheet bar when active. Configurable in the preferences.
- Time Warper operations can now be undoed and redone while is active.
Anim Slicer:
- Several improvements on how the operator works internally.
- New slicing methods:
- Slice to closest full frame: will remove all subframes keeping the curve values exactly as they are in the current frames.
- Slice to stored slice frames:
- CTRL click the operator with any number of Fcurves selected to store the current frames where they have keyframes.
- when slicing to stored frames all other curves affected will get keyframes on the stored frames.
- This is great to share frames between different curves, optionally removing the other keyframes.
Anim Shifter:
- When shifting frames the scene range will expand to include the new frames (limited by frame 0 when adding them negatively if the option to allow negative frames in blender is not enabled).
Anim Loop: